1944, Bay of Naples. Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has sta
----------- | May 23rd 2007 |----------- ------------ Version NE4 ------------ UPDATE for this Version: NE4 ------------ Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional).
Enemy Territory map Vesuvius_b1 Readme 101307 title Vesuvius_b1+fix pk3 filename Vesuvius_b1.bsp version beta 1 + fix.pk3 fixed beta 1: Vesuvius_b1 now the forward spawn flag is kept by allies once it gets taken - axis get it again later
The version of Venice has been edited and the "tc rc2" edition has been born by chavo: - first half of the map is more compact - more paths/new ways to the objective - 1 new axis spawnpoint at south - objectives destroy by dynamite instead of
Brought to you by Ifurita, Mean Mr. Mustard, and Seven_DC with substantial contributions by Crotalus and thegnat Credits: - Sock - Objective script, desert skybox - Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animatio