over the mountain. After that is another valley with a very well thought out mansion complete with a garage and baskeball net (but where's the jeep going to drive?). The manson has lots of detail and even incorporates out of the way spots into real paths taken by players. Perhaps it doesn't give the Axis a real choice on where to defend though. Most of the action is around the difficult basement and bunker door. Once the bunker is blown open its just a matter of getting a bullet in the corner (I've gone past two flame throwers and won almost before they could respond). There are so many paths in the mine and tunnels that its easy to get lost at first. The rest of the map is alright. The spawn points work for the most part. The textures are good and I don't recall any outstanding faults. Because of the nature of the final objective (blow up a simple target) there can be extra trouble from cheaters who blast through was and such. The Hitler model is perhaps to easy to destroy but the door can be a bitch to blast because of defenders so I guess it balances. This map is alright. For a beta its pretty good. Drill Sgt Dante
It was bound to happen. Someone finally made a kill Hitler map. Its not an altogther bad thing tough. The map starts the Allies in a valley near a mine to go under the mountain or a rope to go
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