strategic position you desire. The Axis flag and the Allied flag are both located in the main area of the map, along with the forward spawn flag. Each team must try to obtain the enemy’s flag from the central area, and escort it to their enemy’s side of the map to the capture point, easily identified by a ring of rising little glowing things…don’t ask." This map is as great, if not greater than Toxicity. The map is more of a competition map like many Quake III maps. It has conflicting objectives and a key spawn point. Some really cool looking capture points and a great map design makes this map tons of fun. If a person that has a server and likes a new and unique map, definately add this one to your rotation. Reviewd by KoRn-Warrior-
"When the round begins, a 20 second countdown will initiate, and when the timer reaches zero, six gates will open and the teams will be able to reach each other. Use this time to get into whatever
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