chateau. There have been no changes made that I could see except the exit is blocked up. There are 6 flags in all and they are very spread out. The landscape is meant for one person taking there time going up hill, not for many people rushing this way and that. This map is pretty much technically sound. The objective markers didn't show up. Everything else seemed alright. I don't know how the spawn points will react to multiple players though. It really isn't creative at all, even less than the multiplayer chateau map. I'd pass over this one if I where you. Drill Sgt Dante
This map is basically one of the final levels from single player converted into a checkpoint map. Worse yet it was the most irritating map in the game. Its the long winding map right after the
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