has different manners of defense. The Allies should be able to get into the base by using some skill. Its just hard enough to make it interesting. The inside the base has the documents on the opposite side of the map from the points of major access. This helps spread the action out which is important. There are a couple of ways through to the documents; a wide frontal path, an extra back path, and an air duct path. The war room has more space then before because the catwalk has been removed. Think of it like the beach's war room but with more space and entrances. Technically, this map is great. Nice sounds, textures, and lighting. The objectives work perfect. The only problem I found was spawn points on the Axis side had a little problem with being on top of each other at times. This map is a must get. You'll love it. By the way, I like the radio in the war room. I feel like a DJ behind it. Drill Sgt Dante
One could look at this map as a beach remake; I don't. D-Day may have some of the same looks and tatics but really plays different. There are three places the Allies can breach the wall and each
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