nearly all weapons, especially the Thompson SMG. Increase the damage and spreads of all weapons. It's a lot harder to kill someone across an entire map with an SMG now. Movement speeds changed depending on whatever primary weapon you hold, even SMGs. Scope removed from the Mauser. The mauser is very accurate now without it. If you still want to snipe, drop the Mauser and pick it up again. This is a dumb glitch I can't figure out. Mauser magazine reduced to five rounds. Mauser soldiers have 30 rounds total. Medics are now able to revive enemy players and will recieve points for doing so. You don't have to help the enemy if you don't want to. Medics do not start with a primary weapon. Medics should not attack or be attacked. Not saying it won't happen though. It's up to the players. African American skins removed. I am not being racist with this. African American forces were scarce in WWII. Do you actually believe a bunch of Caucasian soldiers in the 1940s would be taking orders from an African American Lieutenant? Please take no offense from this change. It is a realism mod. Rates of fire increased for the SMGs and the MG42. Decreased for the Mauser. New sounds for almost all weapons. Point system adjusted for balance. Panzerfaust soldiers get only two rockets. They also move faster. Soldiers get one extra magazine for SMGs. Medics have double the default syringes. Venom has been converted into a slow firing, accurate infantry support weapon. It has the qualities of an older Gatling Gun. Tracer visibility decreased. Medics are easier to identify (armband and allied helmet has red cross now).
Awakened is a realism mod which includes elements from Medal of Honor, Day of Defeat, Band of Brothers, and RTCW. It makes several changes intended to increase RTCW's realism: Enhances skins for
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