there to create both single-player and multi-player maps. Also included is Escape ( from single-player ) and Beach ( from multi-player ) for reference. The source code will be available soon.[/quote] I'm sure that will clear up some confusion... Well, here's a little description by me (Pro-Filer), I'm not a mapping / modding / scripting / modelling / skinning or whatever expert myself so please comment if this description is inaccurate or incomplete, here it goes :D [b]This SDK contains:[/b] - Wolf Radiant (Map Editor) - roq video file maker - BSP Converter - Q3map - Q3Data - TGA --> JPG converter (says "can only be run from E:wolfmsbuild" ??? :confused:) - Makeaas (.aas file creator, .bat file) [b]Docs Included:[/b] - Camera Def Editing for DOOM, Wolf3D, Quake 3 Arena and Quake 3: Team Arena - Terrain Construction for Quake 3 Engine Games - Quake III Arena Shader Manual - Revision #12 - Wolfenstein Scripting Definitions The SDK also contains example files (Maps, Models, Scripts and Textures) and the necessary readme files for the above mentioned tools. There's probably more in there that I missed :D Please comment below if my description is at some points inaccurate or incomplete, I'd greatly appreciate that!
id Software's Robert Duffy said this about this SDK: [quote]To clear up a bit of confusion, what we released yesterday was the level editing tools and not the full SDK for Wolfenstein. Everything is
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