wait. For a change blue team start closer to the case but red have a better chance to secure strategic points around the map if blue don't organise well at the start. up to 40 players for Inf elim, and over 20 spawns for deathmatches. sorry no pickups as of yet in this version. ----- This is quite a good make even though there are a lot of things that could be a lot better. There are some texture errors like like a floor texture is showing as half a ceiling and a few misaligned textures. The map itself is chunky and in some places out of proportion. There is a spot when you walk down some stairs were you bang your head. The road ends could have been done better. But all of the above comes with experience. Now the good points and there are lot of them. The use of buttons to open the doors is very well done as is the explosive entry to the bank. The map itself is well balanced and well thought out. This is a good map and if the dev had some tuition in the finer points then a ver 2 would be a huge hit.
A cityscape across a main road junction, with a bank to rob on 1 corner and a hospital opposite with a helicopter waiting for extraction, only problem is the police are on to the raid and lie in
- File Name:
- the_bank.zip
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