While playing 1.505 release of the game, I've encountered a number of CTDs, that occured in different places and were very stable, thus rendering the game unplayable. The error log was always pointing to invocation of a function 'alive&apo
Hi yas, this is the firstd in a series of quick and simple Mods I'm putting togther for Stalker Clear Skies. (yes I know, a female gamer than does modding, scary huh?) This mod is a simple fix to the annoying "beeping" night vision enhancemen
I happily present to you good folks with twisted minds my latest and first publicly released weapon mod! I finally figured it out.... So here it is ... a full automatic pistol ... the silent but deadly PB_PM ... now even deadlier. As a side
Sorry about the goof up ... I realized that I screwed up in the placement of the folders so that if you followed the 'How to' it wouldn't have worked ... I fixed that in this release and added a third light that is a low profile red be
Mod name: PDA map with point names - Garbage v1.1 Author: Lux aka LuxZg Version: 1.1 Date: 12.10.2008. STALKER CS: 1.5.0.5 Description/Changelog: --v1.1-- If you ask - there was no v1.0, I have made this one 1.1 directly because it is made
Mod name: PDA map with point names - Dark Valley v1.1 Author: Lux aka LuxZg Version: 1.1 Date: 12.10.2008. STALKER CS: 1.5.0.5 Description/Changelog: --v1.1-- Fixed an error that I somehow made in v1.0, where texture of this map was a bit en
Mod name: PDA map with point names - Cordon v1.1 Author: Lux aka LuxZg Version: 1.1 Date: 12.10.2008. STALKER CS: 1.5.0.5 Description/Changelog: --v1.1-- Recompressed texture, and now it properly contains mipmaps as well. No changes in appe
Mod name: PDA map with point names - Agroprom v1.1 Author: Lux aka LuxZg Version: 1.1 Date: 12.10.2008. STALKER CS: 1.5.0.5 Description/Changelog: --v1.1-- Recompressed texture, and now it properly contains mipmaps as well. No changes in ap
A simple tactical light ... blue with a red tinge ... doesn't burn as hot as the surefire first edit your fsgame.ltx file to this ... if you haven't already $game_data$ = true| true| $fs_root$| gamedata then just place the game