S.T.A.L.K.E.R. - Oblivion Lost 1.3.2. This is a cumulative patch, Oblivion Lost 1.3.1. patch included. You must NOT start new game if Oblivion Lost 1.3 installed, you can continue your savedgame. This patch is both compatible with 1.0004 and 1.0
This is the first patch for Oblivion Lost 1.3! It's just a minor bugfix, you must NOT start new game, you can continue your saved game. It's NOT depending on which patch you are using, it's both compatible with 1.0004 and 1.0005, also it's not dep
I made these changes for myself, for my personal STALKER - game I dont know exactly that it works with your game so dont blame me if it doesn't ============================================== S.T.A.L.K.E.R. OL2.2 + Arsenal german patch -
Petrenko's Workshop - a small mod for S.T.A.L.K.E.R.: Shadow of Chernobyl RC2 by BobBQ (10/19/2008) What it is: I originally threw this together mostly to address a couple of personal gripes in the game, but some people encouraged me to
Petrenko's Workshop - a small mod for S.T.A.L.K.E.R.: Shadow of Chernobyl RC1 by BobBQ (10/14/2008) What it is: I originally threw this together mostly to address a couple of personal gripes in the game, but some people encouraged me to
This spawn from my other mod - Journey Mod - with added psy dog in Cordon. I add script for Wolf to have more fun with doggie. ;] Dog is in abandon farm in front of bridge. You can see it in that film: http://pl.youtube.com/watch?v=kG4g2Ro4YLI S
OL2.2 rust protection --------------------- I made this micro-mod some days ago. I cannot give any support at the moment, but some people have used it and didn't report any issues, so I guess it's alright. This mod changes the condi
This mod enhances many of the particle effects in Stalker. New in this version, almost all effects are optional, and new particles have been added to some mutants. Anomolies have been refined, and generally they are harder to see, but not invisible