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[DS]: Half-Life Server
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[DS]: CS:S GunGame v34 Server
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Sky Reclamation Project

Добавил: The DSystem
46 просмотров
The Sky Reclamation Project (SRP) is a community patch / unofficial patch to address bugs still present in S.T.A.L.K.E.R. - Clear Sky after patch v1.5.10. The fixes in v1.0.3a are as follows: Crash fixes: + Fixed instability and savegame corruption in Limansk. + Fixed a crash due to a task identifier data overflow. + Fixed(?) a crash in Agroprom if Orest strays from his spot by the loner base window. + Fixed a crash in the Garbage if the flea market is attacked while the player has an active task from Wild Napr. + Fixed a crash upon entering the Garbage if the player took Yoga\'s task to kill Stringov, accepted Stringov\'s bribe, left Stringov alive, finished the task while Yoga was offline and did not loot Stringov\'s stash. + Fixed a crash in the Red Forest upon following one of Strelok\'s helpers into the ambush at the Witch Circle when the ambush squad has already been killed. + Fixed a possible all.spawn Army Warehouses waypoint crash when mutants attack the military base. + Fixed a crash upon the game attempting to assign a \'capture area\' task to a non-existing squad. + Fixed a crash upon attempting to load or delete an already deleted savegame. Quest fixes: + Fixed Clear Sky\'s \"Find a way to the Chernobyl NPP\" task not completing. + Fixed the issue where the player could simultaneously do contradictory tasks for Yoga and Wild Napr. + Fixed Orest\'s tasks in Agroprom becoming available only on chance if the player kills the defensive bandit squad in the train tunnel before accepting Orest\'s request to do so. + Fixed Orest\'s \"Destroy the mutant lair\" task in Agroprom being activated only after the player has already killed most of the mutants which Orest assigned to be purged. + Fixed Freedom\'s \"Eliminate the potential threat at the gas station\" task being cancelled when the player completes the task. + Fixed Freedom\'s \"Deliver ammo to the outpost\" task being completed rather than cancelled when Chekhov informs the player that the outpost has been attacked. + Fixed Freedom\'s \"Respond to the SOS signal\" task being received and immediately failed whenever the player goes near the dead squad if the player initially fails the task. + Fixed Freedom\'s \"Respond to the SOS signal\" task being received and immediately completed after the player talks to the outpost commander if the player has already discovered the squad\'s fate. + Fixed Freedom\'s \"Respond to the SOS signal\" task sometimes failing to be assigned if the player enters the Dark Valley through the Cordon. + Fixed the issue where the player could bypass Freedom\'s \"Respond to the SOS signal\" task by leaving the Dark Valley before the Freedom outpost commander has finished speaking. + Fixed the Dark Valley task to \"Find Freedom’s base\" being received and immediately completed if the player has already found Freedom\'s base before the task becomes contemporary in the storyline. + Fixed the Dark Valley task to \"Talk to the outpost commander\" being received and immediately completed upon the player entering the Dark Valley if the player has already spoken to the outpost commander before receiving the task to find Fang. + Fixed the issue where the player could delay reception of the Agroprom \"Talk to the outpost commander\" task (and cancellation of the \"Find the stalker group’s stash\" task) by bypassing its space restrictor. + Fixed the Limansk \"Find the generator\" task failing to complete when the player deactivates the generator if the player rushes to the apartment building and climbs onto the roof before the squad leader has finished the dialog which assigns the task. + Fixed the Limansk \"Return to the group commander\" task failing to cancel when the player deactivates the generator if the player has not by then returned to speak with the squad commander. + Fixed the Limansk \"Return to the group commander\" task becoming available multiple times if the player moves outside of the squad commander\'s immediate proximity while he is speaking. + Fixed an onslaught of tasks being suddenly received and completed in the Abandoned Hospital if the player kills the sniper earlier than intended. + Fixed the issue where the player could break the storyline at Agroprom by leaving the map while the Duty outpost commander is speaking. + Fixed the storyline breaking if the player suppresses the Limansk military MG nest during the interval between receiving and completing the task to speak to the Clear Sky squad commander. + Fixed the storyline breaking if the player speaks to Forester before responding to the SOS signal in the Red Forest. Gameplay fixes: + Fixed erratic corpse cleanup behavior. + Fixed the broken artifact respawn timer. + Fixed a range of errors in Limansk NPC logic. + Fixed a range of errors in the Red Forest bridge ambush squad logic. + Fixed the issue where NPCs would sometimes fail to turn hostile or friendly to the player when they should. + Fixed a range of circumstances in which Yoga\'s logic would break, causing all subsequent tasks from him to become unavailable. + Fixed a range of circumstances in which Vasyan\'s logic would break, forcing the player to kill him to advance the storyline. + Fixed the issue where Hound would break his \'hostage stance\' when the player comes within speaking distance of him. He is supposed to remain braced until the player gives him a weapon. + Fixed the issue where the player\'s weapon would sometimes be intermittently holstered during a firefight at a faction base despite being an enemy to the current residents of the base. + Fixed the issue where the bandit base gate would get closed and locked when the base is assaulted even if it is not captured by bandits. + Fixed the issue where the player could not drag and drop objects with the SEVA suit equipped. + Fixed the issue where important characters would not disappear when they are supposed to during a raid on their base either by the player or another faction. + Fixed the script bugs causing the sudden deaths of Drifter and Hound and made some important characters invulnerable to prevent their accidental demise. + Fixed the Dark Valley mercenary base tunnel detonating prematurely if the player wanders behind the deserted factory before receiving the task to purge the base. + Fixed the Dark Valley mercenary base tunnel detonating after it should have already gone out of commission if the player enters the relevant space restrictor for the first time only after the reward dialog with Chekhov. + Fixed the issue with the first Clear Sky \'return item\' task where the Makarov PM on the soldier\'s corpse is not actually \"modified\" despite the task description clearly stating that it is. + Fixed the issue with the Army Warehouses \'return item\' task where multiple Flame artifacts would be taken from the player for completion of the task if the player is in possession of more than one Flame artifact upon returning to the task-giver. + Fixed the issue with the Army Warehouses \'return item\' task where multiple boxes of 7.62x54 mm 7N1 rounds would be taken from the player for completion of the task if the player is in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the task-giver. + Fixed the issue with the Army Warehouses \'return item\' task where multiple Meat Chunk artifacts would be taken from the player for completion of the task if the player is in possession of more than one Meat Chunk artifact upon returning to the task-giver. + Fixed the issue where ammunition would not aggregate into full boxes in the inventory, making its transference to a container tedious and providing a profitable exploit for \'bring ammo\' tasks. + Fixed the issue where the Duty outpost commander at Agroprom would be flagged as an important character even after he has become functionally generic. + Fixed a multitude of info_portion and texture related console errors. + Fixed armor descriptions pertaining to artifact containers and upgrade possibilities. + Corrected the mesh, name, icon and description for the several varieties of 7.62x54 mmR ammunition. + Assigned unique names to some quest weapons and armors that were missing them. + Fixed the Abandoned Hospital not having a map in the PDA. + Fixed global dialog, ui and pda message text errors. + Fixed some broken stashes. Dialog fixes: + Fixed the issue where Drifter would not offer any reward after the player saves him from dogs. He should offer a stash info which contains the third Cordon flash drive: \'electronic stabilization system for shotguns\'. + Fixed a glitch which would allow the player to use a guide\'s services even if the player couldn\'t afford it, potentially leading to a situation where the player has negative money. + Fixed the exploit with the Forester \'Compass\' artifact submission dialog where the player could repeatedly break the dialog before being told the space anomaly coordinates and then re-enter it to receive the reward (a VSS Vintorez) again and again an endless amount of times. + Fixed the issues in the Cordon where the player could pay the stalker squad on the hill (a) multiple times for their assistance in dealing with the vehicle station military squad and (b) even after dealing with the military squad without the stalker squad\'s assistance. + Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker task where the player could only reply to Yar\'s greeting with a prompt \"Bye.\" + Fixed the issues with the Professor Sakharov dialog where (a) he would ask the player to go see Lefty even after the player has restarted the cooling device and (b) the player could ask for information about zombie attacks even after perpetually terminating them. + Fixed the issue where the player could ask Major Zvyagintsev about Mitay even before meeting Mitay. + Fixed the branching of some Duty member dialogs in Agroprom. Weapon fixes: + Fixed all inferable errors and inconsistencies in the weapon upgrade system. + Fixed the misaligned ironsight positions of all weapons in the game. + Synchronized the depth of field effect that occurs whenever a weapon is reloaded with each weapon\'s unique reload animation. For details, see \"Weapon Reload DOF Changes\". + Synchronized the bore and reload sounds of all weapons in the game. + Added a sound for the second bore animation of the following weapons: G36, L85, LR-300, MP5, SG 550. Graphical fixes: + Fixed bullet tracers not being displayed in DX10/10.1 mode. + Made camo nets and fences visible on ATI/AMD based graphics cards. + Replaced the inventory icons of the PM, PB, RPG-7, AKS-74U and the exoskeleton to match their in-game appearance. + The correct HUD arm texture is now displayed for the Sunrise Suit, SEVA Suit and the Bandit Jacket. + Fixed the HUD bleeding icon being misaligned in widescreen mode. + Fixed the misaligned border on secondary task map spots. + Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then. + Fixed misaligned UI elements in the options menu. Sound fixes: + Fixed the final portion of General Krylov\'s briefing dialog with the player being cut off following his walkie-talkie conversation with Sergeant Cheersov. + Fixed Father Valerian\'s invitation to join the stalkers playing on top of Sidorovich\'s \'thank you\' audio upon returning the latter his case with the loot. + Fixed Sidorovich\'s voice sometimes being randomly heard in the vicinity of the rookie village at the Cordon. + Fixed the Duty outpost commander\'s audio transmission being initiated mid-sentence upon the player\'s first arrival at Agroprom. + Fixed Lebedev\'s audio transmission being initiated mid-sentence upon the player\'s first arrival in the Red Forest. + Fixed the overlapping audio during the initial cutscene in the Abandoned Hospital. + Fixed Professor Beanpolev\'s overlapping greeting audios. + Fixed unlit campfires emitting a burning sound. For more details, see the readme below.
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Secret Trails 2 English Translation

Добавил: The DSystem
43 просмотра
Version 2 of the English Translation for the awesome S.T.A.L.K.E.R \'Shadow of Chernobyl Secret Trails 2\' mod.
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Digital Camo Stalker Skinpack

Добавил: The DSystem
20 просмотров
This skinpack includes 4 skins. 2 Rookie skins, 1 Stalker suit skin, 1 Bandit skin. Each character has a re-textured camouflage garment. Stalkers wear digital camo, while the bandits have hunting-style camo pants. Details such as backpacks, gloves, shoes, undershirt, etc. have also been re-textured.
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Hal\'s Traders Overhauled

Добавил: The DSystem
31 просмотр
S.T.A.L.K.E.R. SHADOW OF CHERNOBYL Hal\'s Traders Overhauled For version 1.0005 Made by - Halcyon777
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Stashed for AMK

Добавил: The DSystem
27 просмотров
Fills all stashes at the start of the game so you don\'t have to get the locations from corpses first.
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Electro Artifacts Always Visible

Добавил: The DSystem
26 просмотров
1a. Simply makes the Electro artifacts, (Sparkler, Flash, Moonlight), always visible. Normally, they\'re only visible certain hours of the night...but with this mod, they\'re always visible,
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300m switch distance

Добавил: The DSystem
25 просмотров
300m switch distance raises the alife viewable distance to 300 metres. NOTE: This will have a significant FPS hit This mod messes up the grous\'bloodsucker lair\' quest, so it must be
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Slower sprint speed [DOWNLOAD FIXED]

Добавил: The DSystem
26 просмотров
Slows the sprint speed down from being ridiulously fast, to a much more reasonable pace, without ruining the fun in the game too much...
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MEHUD

Добавил: The DSystem
16 просмотров
More Effective Heads Up Display [TZP©] This is a complete minimalistic redesign of the original HUD, that still retains all of the
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S.T.A.L.K.E.R. Shadow of Chernobyl Stashed Compatibility pack

Добавил: The DSystem
28 просмотров
This little pack allow you to install Stashed mod on Stalker Complete 2009 or any other modification with the service folders and files. Good modding. It will be easy. Stashed mod originally
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Всего материалов:  2028