Credit: Bird of Prey: Original Model Design: Captian_Fingers Original Textures: Captian_Fingers Original Mesh: Captian_Fingers Conversion: Unknown .ODF: SupaStarAsh (Me) D7 & K'tinga: Original Model Design: Terradyhne Original Te
Akira Class ################################################## Credit: Original Model Design: Alex Jager Original Textures: Rick Knox Original Mesh: Alex Jager Conversion: Elrond & Sherman2 Lightmaps: Elrond Edited Textures: SupaSta
Miranda Class Variants ################################################## Credit: Original Model Design: Captian_Fingers Original Textures: Captian_Fingers Original Mesh: Captian_Fingers Edited Textures: SupaStarAsh (Me) .ODF: SupaStar
################################################## ENT - era Starships NW, NV & NX Class ################################################## Credit: Original Model Design: Deemon Original Textures: Deemon Original Mesh: Deemon Edited
Daealus & Constitution Class ################################################## Credit: Original Model Design: Captian_Fingers Original Textures: Captian_Fingers Original Mesh: Captian_Fingers Edited Textures: SupaStarAsh (Me) .ODF: Su
Here is a variant on the Spacedock series. I love the mushroom shape but rather than have ordinary names, I have given the bases a name that implies their function for a community feel. Will you get a cinema multiplex or Fed Idol HQ, a shipwash
Credits: ------------------ Creation Dates: March - May 2003 Created By: -=§FM=- Kirk/Cyclone Email: sfmkirk@gmail.com NB:This is a map pack for the game Star Trek: Armada 1 Instructions: ------------------ Extract or copy the files to
(German[Deutsch])autor: david_of_borg email: david.griese@rsnibelungen.de 1. kopieren sie alle dateien in die entsprechenden ordner 2. öffnen sie die dateien tech1.tt und fulltech.tt und schreiben sie unter die klingonische stationen Zkahless.od