This planet pak includes 12 new, named planets. To make them work with my standard planets and named planets I've included the files ej_aster.odf, e_planet.odf and ep_named1.odf. In e_planet.odf it lists the file to refer to, ep
All the 6 original planets have been re-textured and 6 new planets have been added that work in Mapedit and the game. Now you can have real variety on a map with many planets.
Even with re-texturing the 6 standard planets and adding 6 more I don't feel it is enough variety so I added 12 new named planets so you will have 24 total if you have my other Planet Pak! They all work in Mapedit and the game b
1.Copy any .SOD files into the SOD directory. 2.Copy any .tga files into the TexturesRGB directory. 3.Copy PB_CLSSF.odf (orPB_CLSSO.odf,PB_CLSSW.odf) into the ODFstations diretory. 4.Copy Resource
1.Copy any .SOD files into the SOD directory. 2.Copy any .tga files into the TexturesRGB directory. 3.Copy PB_CLSSF.odf (orPB_CLSSO.odf,PB_CLSSW.odf) into the ODFstations diretory. 4.Copy Resource
1.Copy any .SOD files into the SOD directory. 2.Copy any .tga files into the TexturesRGB directory. 3.Copy PB_CLSSF.odf (orPB_CLSSO.odf,PB_CLSSW.odf) into the ODFstations diretory. 4.Copy Resource