Continuing my line of replacement Cardassian ships I present the new Colony Ship, made by kitbashing Zorgs Galor Class. The model has 4 textures and a poly count of 563. This will act as a replacement for your Colony Ship (ccolony). Included in
Borg Mobile Assimilator by CanadianBorg Any pointers or advice would be appreciated. This is a large Borg ship that is equipped with holding beams and the ability to decomission ships in the field. It has two phasers, but weak shields in relati
Continuing my line of replacement Cardassian ships I present the new Dreadnought Missile, made by converting Zorgs Dreadnought Missile. The model has 1 texture and a poly count of 1548. This will act as a replacement for your Dreadnought Missile (
Continuing my line of replacement Cardassian ships I present the new Keldon Class, made by converting Zorgs Keldon Class. The model has 5 textures and a poly count of 942. This will act as a replacement for your Keldon Class (cbattle2). Include
This is a new Federation Dauntless Class Starship, made by poly reducing Jb06's Dauntless from BCFiles. The model has 2 textures (512x512) and a poly count of 4300 (reduced from 10500). The poly count may seem a little high but I've had doz
Title Constitution Phase I Class (Star Trek XI Version) Version 3.0 Author Sin87 Date Finished 2008 Dec 23 Build Time 4 weeks (40+ hours) Polys 3550 CREDITS ******* Design Ryan Church Model Sin87 Odfs Sin87 Textures Star Trek Legacy, Sin
Continuing my line of replacement Cardassian ships I present the new Galor Class, made by converting Zorgs Galor Class. The model has 4 textures and a poly count of 748. This will act as a replacement for your Galor Class (cbattle). Included in
Installation: ------------- Copy the file fcarp.sod into the SOD folder Copy the .tga files into the Textures > RGB folder Copy the file fcarp.odf into the ODF > ships folder Copy the file fcarp.bmp into the Bitmaps > Admiralslog folder Ope
This is P81's Excelsior, ported by Pizza the Hutt from SFCIII to ArmadaII. Installation: ------------- Copy the file fexcel.sod into the SOD folder Copy the .tga files into the Textures > RGB folder Copy the file fexcel.odf into the
So, like I said, to avoid any more bad stuff, this texture is from the stock models given to us by Activision. Once I get modelling software, expect big stuff! ============Info============= Everything Included as these are stock models. The only