Shrike Class From Star Trek Armada II Dogs of War By K7A This Shrike is a ship Retexture that will be included on my upcoming MOD dogs of war!!! TEXTURE - K7A MODEL - Activision ODF - K7A YOU NEED MY PERMISSION TO USE THIS IN YOUR MOD!!!!!
this is the first model i ever made i know its not 100% i plan to fix it just put in main folder replace stock if asked and play. the gate replaces the stock whormhole if you have any questins email me at buddy72687@hotmail.com
Tholian (ENT Era) mod for Star Trek Armada II: Mesh by Queball Texture by Ignis Conversion by Slider17 Summary: This is the SFC model by Quebal and Ignis. First of all it is an excellent model and I appreciate them for the go ahead to convert
This is the stock SFC Griffan texture that I converted to Armada 2. to install, find Rcruise1_1 and Rcruise1_2 in your Texture/RGB folder and remove them. next copy this Rcruise1 into the same folder and replacethe old one. Doom369 out F
E4 Phasers By HMS_Frontier Stats --------- Colour: Green Range: Medium Strength: Medium-High Installation --------------- Place The fe4phas.odf and fe4phaso.odf Files In The Phasers Folder Then Open fulltech.tt and tech1.tt and add fe4
Shadow Class From Star Trek Armada II Dogs of War By K7A Like the sabre class I released this ship is a Retexture that will be included on my upcoming MOD dogs of war!!! TEXTURE - K7A MODEL - Activision ODF - K7A Unlike the Sabre Class, th
This is a long range sensor for all races. This mod will let you see the entire screen with just one sensor. Copy .odf files to C:Program FilesActivisionStar Trek Armada IIodfstations This will replace the existing files For more informatio
Federation Galaxy Class Q's Anti-Time Future Variant ############################################# Credit: Original Model: Deemon Original Textures: Deemon Edited Textures: SupaStarAsh (Me) - removed all registry related images. HP S
MAY 8, 2006 That's it. Really this is a re-write mod that's it, just in case your mods use up all the space on your construction ships. It's good to have a backup const, ship. You can always use an extra construction ship. I did it this way to ma