Read Me: Asteroid Field The idea for this 2 player map is based on an asteroid field thats holds abundant resources. More importantly it is a vital means of transport through a major alpha quadrant trade route. _________________________________
// Map Definitions // Handle for Dilithium Moon (Inf.) (mmooninf) object mmooninf5943 Handle mmooninf5943 // Handle for Dilithium Moon (Inf.) (mmooninf) object mmooninf5942 Handle mmooninf5942 // Handle for Dilithium
// Map Definitions // Handle for Class J Planet (pb_clssj) object pb_clssj2224 Handle pb_clssj2224 // Handle for Wormhole (Mwormh) object mwrmhole2126 Handle mwrmhole2126 // Handle for Wormhole (Mwormh) object mwrmhol
// Map Definitions // Handle for Trading Station (ctrading) object ctrading3503 Handle ctrading3503 // Handle for Sensor Array (csensor) object csensor3502 Handle csensor3502 // Handle for Sensor Array (csensor) objec
// Map Definitions // Handle for Class J Planet (pb_clssj) object pb_clssj1109 Handle pb_clssj1109 // Handle for Class H Planet (pb_clssh) object pb_clssh1108 Handle pb_clssh1108 // Handle for Class D Planet (pb_clssd
Installation Instructions: Extract boundries.bzn, boundries.bmp, and boundries.txt into your Armada2zn directory.Info on it: It is a very simple map. It is a two player map with a asteroid belt protecting each side with only a small place fo
// Map Definitions // Handle for Wormhole (Mwormh) object mwrmhole2965 Handle mwrmhole2965 // Handle for Wormhole (Mwormh) object mwrmhole2964 Handle mwrmhole2964 // Handle for Fusion Cube (bbattle3) object bbattle329
// Map Definitions // Handle for Dilithium Moon (Inf.) (mmooninf) object mmooninf2127 Handle mmooninf2127 // Handle for Class D Planet (pb_clssd) object pb_clssd2126 Handle pb_clssd2126 // Handle for Class J Planet (p