==== SFP/Outalance Ingram 3 pack==== This readme contains the details for all three vessels. Read it carefully as there are differences. Credits: (for all ships unless noted below) Design: Todd Guenther & Jason Genser Textures: Rick Kno
The USS Hawk - A was constructed shortly after the USS Rhode Island and was named after the USS Hawk which was lost due to an unknown anomaly. She served well throughout the later 25th century and into the 26th century where she joined the Procyon V
Subject:Refit of Sovereign and Galaxy class ships with increased torpedo stores to battle the new borg threat. Starfleet refit order#40031658-7b Replace standard photon torpedo with Europalabs prototype photonMScott. Replace standard quantum tor
Title : Boelkow´s Nemesis Sovereign Mod Version : 0.9.7 Date : 03/03/2007 Author : Boelkow [Discription] This is a Canon Sovereign Class Vessel and I hope it´s canon enough for you. ;) [Installation] Install all requirements befor
Kelvin Class Texture-Edit; USS Angelwings B(NCC-97442-B) Author - MustangTy92 Requirements - The Kelvin Class Pack by CaptainRussel. I beleive that is it. Credits: Mainly to CR and CG for the wonderful Kelvin Class Ship Pack and all textu
Starship U.S.S. Angelwings A - United Federation of Planets Author - MustangTy9 Requirements - CG/CR's Intimidator Class Pack VERSION 2.0. Make sure you have v2.0 otherwise I doubt it will work. Credits: Mainly go to CG and CR for everyth
Nebula Class Missile Cruiser Included is a direct replacement for the stock Nebula hardpoint aimed at turning it into a formidable missile cruiser. It has a cloak and is also armed with eight devastating MOAB torpedos. Each having an equivalant
Star Trek: Post Nemesis Uss Patriot - NCC-76890: Aegis (W) Class Version 2.0 How to install 1. unzip all files. 2. Open your BC folder located at C:Program FilesActivisionBridge Commander 3. Copy and paste data scripts and sfx into the main
Star Trek: Post Nemesis Uss Ticonderosa - NCC-93284: Aquiescent Class Version 1.0 How to install 1. unzip all files. 2. Open your BC folder located at C:Program FilesActivisionBridge Commander 3. Copy and paste data scripts and sfx into the