I have changed the hardpoints so they are now in the correct place. I also made minor adjustments to the texture files (25% contrast and red lines on the dorsal saucer) and the ship information. This does not include the model, you will need versi
I added this to my SFC3, and felt like putting it on the site. I will be a little off because I don't know how to change the actual model itself, but I tried to get it as 'correct' as I can. I also do not know how to add ships to the &
SFCIII HardPoint Placer by Greenvalv (greenvalv@yahoo.com) Version 1.0.0 (4 July 2008) Compiler used: Dr Java, http://www.drjava.org/ Requirements: Java Runtime v1.5 (Java SE 5) or above: http://java.sun.com/javase/downloads/index.jsp Know
These are plug-ins for GMax v1.2 that are used to import models from and export models to Starfleet Command. Copy the folder "plugins" and the file "winmm.dll" to your GMax root directory. To import an SFC2 model into GMax: 1) Select File/Impor
SFCIII HP Placer by Greenvalv (greenvalv@yahoo.com) written in Java. Compiler used: Dr Java, http://www.drjava.org/ Version 0.9.9 Beta (21 June 2008) Known bugs: none Bugs Fixed: file name inconsistencies (i.e. "sovereign" and "Sovereign"
-changes- 1. The "Countdown to zero and no battle starting" problem has been corrected. 2. A fully functional 9 races map has been included with the following races (only the Default 4 are playable) -Federation -Klingon -Romulan -Borg -Car
SOURCE: Star Trek: Starfleet Command III RACE: Klingon ORIGINAL MODEL AUTHOR: Taldren ORIGINAL TEXTURE AUTHOR: Taldren RETEXTURE AUTHOR: You-Cheng Hsieh (yochenhsieh) RELEASED STARDATE: 2005.6.7 BREAK MODEL:YES HARDPOINTS: YES ILLUMINATION
Ship: Federation Defiant-class Filename: Defiant.zip Version: SFC3 Date: 18 April 2008 Original mesh and textures: Nine of Nine (nineof9 AT freemail dot it) Damage maps: You-Cheng Hsieh (yochenhsieh AT gmail dot com) Game Files: You-Cheng Hsie
Firefly Class Transport Mesh by Interstellar Machine (constains MS3D source file) Textures compiled by Interstellar Machine (from DVD home page on the internet) Polygon count: 936 (low poly for fast, intense game play) There is no break mod