"1701demo" SinglePlayer maps for the Star Trek Voyager: Elite Force game. Star Trek created by Gene Roddenberry Starship Design by Walter M. Jefferies Original Blueprints and Technical Manual by Franz Joseph Designs Elite Force produced by Rav
Release date: 2006-06-26 (final) Quake3Arena FFA/Tourney level. Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. ============================================================ title: Animoe file: pohan3dm2.pk3 auth
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Following is the readme.txt of the original Q3A map: Release date: 2006-06-07 Quake3Arena FFA/Tourney level. ========================================================
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Following is the readme.txt of the original Q3A map: date: Feb/March 2006 Quake3 Arena level ==================================================== title: Icon Basil
Elite Force conversion by Lt. Cmdr. Salinga Following is the original Q3A readme: ==================================================================== Ain't no time by Chi Fast and intensive ==============================================
Ostentatiously Organometallic by Michael "laerth" Daugherty Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Released: 08.02.2004 Game: Quake III: Arena Mode: Deathmatch Email: laerth@gmail.com Homepage: http://www
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Following is the original readme of the Q3A map: ================================================================ Title : Disinformation BSP Name : Bal3dm3.bsp Author
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Supported Gametypes: FFA, TDM, CTF, 1V1, Solomatch Following is the readme of the original Q3A/Urban Terror map: =======================================================
Voyager Rpg (beta) map Update By AdKathrynJaneway I know its a bit early to be releasing another beta but i want people to be able to Role Play on this map whilst im working on other parts (myself included) so i fixed A couple of things that