PG DAEDALUS Made by Lucas van Horck (HorckDude) Upgraded by Paul Gurhy (Captain Paul) All you need to do is unzip and place the pk3 in to the RPG-X2 folder Some of the control pannels now do somthing the odd 1 or 2 control pannels
> -------- > Starfighter Command - Updated Version > > This is the updated version of stcom: > - advanced script (many new features) > - full accessable beds in crew-quarters > - some new textures > - some new sounds > > ==> Attention: Del
Dragon Class - USS Dragon (Version 0.3 BETA) Current Status: Deck 1 = 100% Complete (Will maybe changed. / Not all features are installed until jet.) Deck 2 = 100% Complete (Maybe also some changes until the final version) Deck 3 = 23% Complete
Readme File: Filefront User Name: Arron_Dominion (and yes including the _) Description: Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is
HM_breach_reviseted holomatch (BETA STAGE) Designer:K Ertsaas (sirfraggalot) Introduction: This map is a texture change for many parts of the ctf_breach raven map/ Installation: to install this map because it is a beta stage i have not add
======================================================= Welcome on Starfighter Command! Starfighter Command is an outpost of the Modas-system (gamma quadrant). Its purpose is to store the interceptors for defending the planet, on which the colon
Hangar 19 A Star Trek Voyager Elite Force Holomatch Level by: Gigon - Eric Lessard - E-Mail : jigjoc[at]hotmail[dot]com (Replace [at] with @ and [dot] with .) For questions and help, please ask at common Elite Force forums. I dont h
Assimilated Poseidon-B (Retexture of the Poseidon-B) ->Features Deck 1: Ready room has been changed into a alcoves room. Conference room has now some alcoves and breeding-chambers. On the bridge is one new button (abandon ship sound, activates