Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. More Q3A map conversions here: www.salinga-maps.de.vu Following is the readme of the original Q3A map: ================================================================
Just thought i would let you see this to see what you guys think as its been a while !! Obviously this is the bridge to my up and coming Enterprise D map for EF1 just to show you how it looks!! The models are a little big but are being resized
HI @ ALL, #################################### Mapname: Rest In Peace Mapsize: 7,45 MB Mapped by: SpaZe Mods: FFA Game: Elite Force 1.2 Feature: Music Working Time: 1 Week Created: 02/2006 #################################### BUGS/Proble
HI @ ALL, #################################### Mapname: Subway Station Mapsize: 3,31 MB Mapped by: SpaZe Mods: Assim, FFA Game: Elite Force 1.2 #################################### Installation instructions - extract the .pk3 file to your g
It has 3 main areas, the first of which is called the 'Menu'. In the menu are several spawn points marked by transporter pads, with different items on each (decoy, forcefield, quad, etc). I noticed the developer forgot to include mirror entities for
Seeing how much of a benefit those maps have been to the defrag, and general Q3 community, they figured it was about time to introduce the EF community to this genre of maps. This map is about putting yourself to the limit, and learning new technique
Most of the bugs that I saw are mentioned in the readme like overlapping brushes and brushes not being aligned correctly. So basically this is just to show you what's been done so far. Nevertheless, I thought the bridge was sort of lacking a certain
###USS Salem NCC-2791-A### Made by Dooley This map is supposed to represent an Excelsior Class Starship called the USS Salem. Everything in this map is original. Mapped by me. It may look simialr to other maps, but that is because I based my work