//Generated by BehavEdrem ( "comment" );affect ( "bullseye1", /*@AFFECT_TYPE*/ FLUSH ){ move ( $tag( "bull1", ORIGIN)$, 500.000 ); wait ( 450.000 ); loop ( -1 ) { move ( $tag( "bull2", ORIGIN)$, 1000.000 )
//---------------------------------------------------------------------------/** ** EFMap 2.0-PREVIEW RELEASE 3 - Native level compiler for ST:V-EF ** By Yannick "Bluehair" LEON ** ** $File: Readme
//---------------------------------------------------------------------------/** ** EFMap 2.0-PREVIEW RELEASE - Native level compiler for ST:V-EF ** By Yannick "Bluehair" LEON ** ** $File: Readme.t
{ "basepath" "QERPATH..aseef" "rshcmd" "" "remotebasepath" "QERPATH..aseef" "entitypath" "QERPATH*.def" "texturepath" "QERPATH..aseef extures" "autosave" "c:autosave.map" "bsp EFMap Console" "! QERPATHq3map -con" "bsp Relight" "!
*************************************************-/ EFMap 1.0r - Project version 1.1 -**==============================================**----> Updated level compiler for ST:V-EF
---=====---de_dust.map---=====---I'm releasing the de_dust.map as a sort of tutorial forpeople who want to map for CStrike mode. There are afew important things to note:- For consistancy's sake, please make your bomb