[b]Red51's[/b], "Naboo: Avalon City", is a fairly large city, cut through the middle by a river. It's one of those maps that bears the name and the props of the location but still lacks the true
"The Walkway of Doom," by Count_Zooku, is map which should pretty clearly spell out with its name the thrust of the map. It is a large walkway (or walkways) upon which people shoot each other (the
"Gem's Hidden Village," by GEmAsus2C (By the way, author, is that just a random chord progression? I didn't recognize it when I pecked it out on a piano.), is supposedly set on Tatooine, although it
I hate to be the one to have to "review" this - I never like to review my own files, if for no other reason than I miss out on hearing someone else talk about them. :p However, I've had this ready
"Khimera: Battlegrounds" is a fun mappack by Yankfan. It's a series of five maps with the running theme of being on "Khimera," a non-canonical planet created by the author. Each map sort've blends
"Kothlis: Sunken City," by Fluffy_the_RC is another new entry into the world of SWBF2 mapping, and it shows a bit of promise alongside some definite room for improvement. From a strictly design
"Mygeeto Assault: Dominator" is another in Commander_Fett's "Mygeeto Assault" series (which is [b]not supposed to be set on Mygeeto[/b] to get that out of the way). This map is the sequel to his
This map, by Par3210, is another "first map." While it is always good to see someone try and pick up mapping; the adage "never release your first map" holds true most of the time, and it holds true
"Twilight Forest," by Edward_Cullen, is a... strange map. It is a first map, and it shows it in a couple areas. The biggest issue with the map is the design itself - there's very "sharp" terrain
[quote]Want to know how to make maps in BF2? Great! But one problem - you have no idea how to use the editor, and the files included are all gibberish to you. The solution is here! This is an