This version of Space Yavin (IV, really) is billed by the author as a "new, improved Space Yavin." Well, it's a start, I guess. It's hard to see what the improvements are. The significant
Version 2.0 of Skammer216's "Kadrala: Islands" is a small improvement on a map that - to be fair - didn't require much in the way of improvement anyway. The map itself is virtually unchanged
I was quite surprised seeing this map, Game_Jedi has done an excellent job on this one apart from a few bugs. He also has added in custom sides which are well-done for a first time. The only mode
"Independent Source: Bespin," by Fingerfood, is a study of contrasts. On the one hand, it's a really well-done [i]map[/i] - and I use this as literally as possible - but on the other hand, it's very
Fiodis's "Zorolar: Volcanic Asteriod" is another example of the much-maligned "first map," and while there are some commendations that can be given, I'm afraid it certainly deserves its fair share of
Felucia: Overgrown Bog, by RED51, really surprised me. It's certainly evidence that RED51 is moving along in mapping experience (and no doubt all the work he's done for his
Sraiden: Ash Forest, is, as the title suggests, an ash forest. The environment is so well done you can almost feel yourself choking. Flamespouts and ash are everywhere. Dry, dead stumps are all that
I don't know if this is the authors first map or not but if it is its not to bad of a start. A flat battlefield with a mix of Naboo, Mos Eisley, and Yavin 4 Props. It has an orange ground with the
How many of you have played the RPG Star Wars: Knights of the Old Republic? There have been many maps for Battlefront II based off that game. This is the newest addition to that collection; Tatooine:
Here's an interesting look at an old concept. This is bobfinkl's 1.0 version of Geonosis: Jedi Arena. Unlike the previous versions, this one uses a new model for the arena rather than mountains and