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Artus Prime

Добавил: The DSystem
2008-09-14 22:09:00
6 просмотров
overly dark and a map that left me looking twice to see where I was going. This is a big issue and easily the most prominent one for this map. I also noticed a couple other bugs (AT-ST missing sound, unlocalized force judgement for Kyle Katarn). Fortunately, from there on out things are more positive. The concept of the map is pretty neat, and with a bit more polish could be pretty neat in execution, too. I like the work he did retexturing old assets and combining them with new ones to give an original feel to his map. Terrain was used well also - it wasn't as rough and unnatural as varied terrain can sometimes be, but it wasn't flat either. Good use of terrain like that can make a map feel much more realistic. If there were a couple of things I wish I'd seen, the first would be more props. I understand that this is an attempt at a recreation of a level from another game, but exercise a little authorial freedom and make the map feel a little more "busy." Secondly, I'd like to see a loadscreen. This map is good enough that nitpicky stuff like loadscreens can really help put it a notch above. Finally, of course, do a better job with lighting. That really hurt the ambiance of the map, and it's something I'd make sure to get right if I plan on playing with it at all. -Mav
Ryukaji's [i]Artus Prime[/i] is a nicely-arranged medium-sized map... when you can see it. Like he alludes to in the readme, there were some lighting issues, which make for a map that's probably
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