map is an interesting take on the planet, similar to the take the Clone Wars cartoon recently had in its latest three episodes. Everything has a trace of luminescent neon, and it looks pretty nice. None of it on this map is done with any sort of bloom or lighting, which is what I think would be nice to see to really make the environment \"pop,\" but it\'s still nice to look at. The rest of the map is pretty much standard Felucia-type map, although it\'s a little more open than most. It seems to be set up fine, although the REP side does start with a reinforcement disadvantage. The map is filled out with predominantly Mygeeto props, which for whatever reason seem to be a popular choice to use with Felucia. I\'ve never liked that particular choice, and I don\'t care much for it here, but I do like the retexture of the Mygeeto shields to make things seem a little less like stock Mygeeto. The one big issue I noticed with the map is that the CIS seems to get quite stuck at their furthest-back base. The lip of the platform they start out on often prevents any walking units from crossing over it, and this makes for a bit of an unbalanced fight in the end. There is also an uncapturable destructable CP midway through the map (it could easily be made just a prop or it could be made a full-on CP; right now it is stuck in some odd limbo between the two). In any case, for a beta version of a map, it\'s pretty decent. The sides are crazy large - far too large for the amount added - and should be something that is addressed in the full version. If you like what you see, though, give this version a try. -Mav
\"Felucia: Heart of Darkness\" is a map set on Felucia at night. It has nothing to do with any rivers in Africa or the deplorable Joseph Conrad, in case you were wondering. Redmrcrayon\'s Felucia
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