what's nice and what's not. The interior CP looked like it might have been set up pretty well, but everything - the whole map - was far too dark to really be able to make out a lot of detail. Enemies were difficult to find, and honestly, unless you wander directly in to one or you're using your minimap almost exclusively for navigation, you won't know they're there until you get hit, which is sort've a bummer. The sides are made up either of Cereans (Ki-Adi-Mundi's species) or... wampas and Tusken Raiders? I suppose this impossibility is the result of limited stock "creature" models, but I'd like to think that something better could have been done. The Cereans are basic-ish units, there's a rifleman analogue, sniper analogue, etc. There's a melee unit which is almost exactly like the Jedi unit available, and so it seems a little redundant. Several of the units have awards weapons bugs, including (at least) one freezing bug. The wampas/tuskens play basically like the stock versions of those units. Aside from the weapons bugs mentioned with the sides, there were a couple other points of contention. First, there was supposed to be some kind of "flashlight?" I believe one of the pieces of documentation mentioned one. I didn't see this on any unit, as either a secondary or primary weapon. Secondly - while I appreciate the desire to add something "hidden" in the back of the interior CP area, you left no exit to that area. Anyone who makes it back there is trapped. One thing I did like a lot, though, was the work done on the (mini)map. It doesn't follow your standard parameters for a map, that is, just a top-down overlay of the map as it's seen in ZE. This was more of a painted/drawn aspect, and it looked nice. It was a refreshing change of pace from the usual. In any case, if the screenshots seem appealing to you, go ahead and give this a try. -Mav
"Cerea: Savage Hunt," by AgentSmith_#27, is a nighttime forest map. It has four CPs spread out over a fairly large area, and it's just a conquest battle. Designwise, it's pretty hard to tell
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