area, with the occasional bunker and trench. Inexplicably (okay, not really, I know it's just a default conquest match), the "defending" team doesn't just defend, they recapture CPs on the waterfront while the attacking team captures their back CPs. Despite its exciting name, the map itself is fairly plain. It's mostly flat and there are few props. The props placed in the back are notable in that they are rather misused - the bunkers in the back are Hoth bunkers and consequently have no backs (there is no terrain raised behind the bunkers, either). There are a couple other object placement issues, but these were most notable. I believe some of the turrets were missing sound, too. The idea behind the map isn't bad, but it's not especially extensive in execution. As mentioned, there are very few props used, and so it really just feels like a big, flat battlefield (with a small slope at one side). The objects that were used show no real attempt to reskin them or fit them together - they're just placed from Hoth, Dagobah, wherever they were borrowed from, and it shows. To the author, I would suggest perhaps taking a little more time to paint the picture - do some detail work, do some retexturing, etc. Otherwise, if the screenshots are appealing, give it a try. -Mav
"D-Day - Operation Overlord," by zeppzepp, is - despite its name - only based on the Normandy invasion and is not an attempt at a true recreation. The map is a four-CP map set up on a largely flat
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