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Daska: Desertscape

Добавил: The DSystem
2009-12-13 23:12:00
5 просмотров
open battlefield with several clusters of props and terrain, giving it a basic "P" shape. It's not a bad design, but it is a little too large since, especially at the beginning of the battle, all the troops are able to group together in one place and see (and shoot at) each other all at once. I'd advise either making the overall design smaller or putting in more props/terrain variation. There are also several issues with the actual design - the first is more of a personal preference, but that darn Yavin sky is there and should probably be changed. However, other issues are more obviously errors, like the missing terrain textures toward the edges of the map (near the CIS's start) and the sharp terrain variation. If hills are to be made, make sure that they have at least a bit of the blend tool used on them, otherwise they'll look inherently unnatural. Because of these hills, too, not all the props are grounded to the terrain, and you can see the bottom (invisible) faces of those props. The largest bug is that, while the map has both CW and GCW available in the Instant Action screen, the GCW lua was set up incorrectly (the CPs, specifically, were referenced incorrectly in the script) and as a result one cannot spawn in that era. The author also asked how to change small areas of terrain - use your terrain slider to adjust the size of the terrain square you are modifying. -Mav
"Daska: Desertscape," by CressAlbane, is a desert planet a la Tatooine. It is also a "first map" and as a result, bears some hallmarks of that type of map. The overall design of the map is a large
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