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Draav: BattleField

Добавил: The DSystem
2009-07-24 22:07:00
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I am always somewhat concerned when I see people complete maps this close to one another - especially if they are just learning how to map - because inevitably they will be very similar and share in the same mistakes and design flaws. Like his previous map, this sort've feels like a hodge-podge of props. This is more of a sandy setting instead of a grassy setting, but for the most part it feels about the same. The terrain is still used as an awkward boundary, the props are still pretty random, the sky is... sigh... still Yavin. I'd like to see a little more done to make the props feel like they belong together. Retexturing props so that they use similar textures is pretty important when you're drawing props from other stock sources, because they are so recognizable. It's like going into the map and thinking, "Hmm Mygeeto, no, Bespin, no, Tatooine... where exactly am I?" Your map needs to feel unified. In any case, if you liked the author's previous work or this appeals to you, give it a try. -Mav
"Draav: Battlefield," by stormtroopercommander, is very similar in design to his previous map, [url=http://starwarsbattlefront.filefront.com/file/Gantarran_Old_Town;101411]Gantarran: Old Town.[/url]
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