above some water. The "oil refinery" props from the stock Kashyyyk map take precedence here, as they litter the water around the platforms. There are a few requisite trees for scenery and what appears to be a missing sky - although it could just be completely black. Six of one, half-dozen of another, really. The sky should show a little more detail. The design is, as alluded to above, pretty straightforward. There are four platforms connected to a center platform "hub" by small wooden walkways. Each team has two "spoke" platforms to start with, and the map will eventually boil down to a chokepoint map. I think that simple, straightforward map designs are often best for a game like this, but I think the author could have done a better job to ensure that it's not always set up to fall into chokepoints. Perhaps an outer ring of connections so that the losing team wouldn't only have one exit from their final CP would have aided this issue. Other than that, it's not a bad map. If you like what you see, give it a try. -Mav
This map, by yuke5, is a Kashyyyk-centric spin on an old concept: the plus-sign map. Basically, "Flooded Oil Refinery" is a set of platforms connected by walkways, all of which is suspended just
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