concept to try for a first map. It's nice to see a new modder try a hand at some things more than just basics (i.e. procedural animation), but there are a lot of other basics ignored here (e.g. satisfactory prop placement). The map is also basically large and flat (flarge?), which is a combination that rarely sits well. -Mav
[b]Quick Facts:[/b] -Geonosis-themed -Conquest-only -CW and GCW [i]Art:[/i] 1/5 [i]Tech:[/i] 2/5 [i]Creativity:[/i] 3/5 [i]Fun:[/i] 2/5 [b]Thoughts:[/b] This is an awfully ambitious
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