perhaps, it suffers [i]because[/i] of them. Several props have been placed on the map, but very haphazardly. Many are floating props, or sunken too far in. Others have been placed without any regard to whether they have proper collision (as a result, at least once you can just sit behind a command post covered by a wall you can simply walk into). It still essentially suffers from a monotexture terrain; I don't think that changed at all from the previous version to this one. Likewise, the sky remains unchanged and still in need of a change. One of the command posts is also on the very edge of the map, which looks really bad - obviously seeing the edge of a map really breaks down any sort of look you're going for. So while the author alleges this as the "final" version, it still needs a lot of work. -Mav
Space Geek's second version of his earlier "Invade/Defend" map is, once again, a desert-themed medium-sized map. While it doesn't suffer - as the last one did - from a lack of props, this time,
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