are a number of AI glitches (those poor AI snowspeeder pilots). Second, the sense of scale is a little warped (things are always bigger ingame than they seem in ZE). However, it is a relief to see a first map that isn't all Yavin objects. [i]Yes[/i], there is still the Yavin sky. At least the author made an effort to obscure the ugly black cutoff to the sky - however, it would still be much better to change that to something new. And although several different types of props were used, they all retained their stock textures. This should probably be fixed as it looks odd seeing Hoth and Tatooine props juxtaposed against one another. (Additionally, the author forgot the main ground texture from Hoth and the hangar is missing that big texture.) Also, as mentioned above, the map is a bit too spread-out. Bring it in a bit to make sure that there's not a whole lot of running that has to take place. Also, adding some AI plans and barriers would help a lot, since the AI often get stuck in places. Finally, your AI flyers should have some flyer splines added for them so that they do not immediately crash (as they are doing). In any case, not a bad first attempt, but it needs work to be polished and complete. -Mav
Kessel: Spice Mines, by Wampa842, is a simple open map representing the prison planet Kessel. It is a "first map," which means a couple things. First, yes, it is not a super map setup and there
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