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Ord Mantell: Junkyard

Добавил: The DSystem
2010-02-15 23:02:00
8 просмотров
Tatooine buildings, destroyed stuff, that Yavin sky we've all seen a thousand times before, and a bunch of sharp and steep terrain. It's unfortunate that I have to write a bad review, since nobody likes a critic who can't make a map to save his life. I'll outline a few of the design decisions that should probably have been made here to make the map better. -Spice up the sides. With a map that's this bland, it's nice to look at the rear of some new character instead of the rear of that same clone trooper or rebel soldier. -Add variety to the map. This does not mean go overboard with props that don't belong in your setting, but add something more! A cityscape or something beyond random destroyed stuff would be nice. I like exploring. -Don't place your spawns in the middle of an uncapturable CP. It's not nice to spawn at this random CP and find a shotgun mowing you down within 5ms of your spawning. The other side who has no business spawning there should at least be able to cap it so this doesn't happen. -Smooth out the terrain. It's nice when I can walk over it without a jetpack or hero jump. Sharp edges are also a rather large visual detraction. -CHANGE THE SKY -Add pathing for the AI, or make it better if there is already. They should not be running into the hills that they can't cross. This is another reason for smoothing out the terrain. I really do not like giving bad reviews, especially to those who seem eager to create maps for this game. It's never nice to be told your creations need work. But hopefully you'll take this as constructive criticism, rather than me mercilessly ragging on your maps. I do try to be nice. Give it a download if the screens pique your interest, or you want a new experience in your Addon folder! -Jedikiller
gtarjohn's latest map, Ord Mantell: Junkyard, is a pretty standard affair. It doesn't bring much to the table, nor does it try to. As with most maps these days, this one's pretty simple. Some CPs,
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