object placement and retexturing. Servorum: Swamp is vaguely reminiscent of an Endor slightly gone to seed, what with the low-lying fog and swampy water all around. (And somewhat inexplicably, fish in inches-high water. I chucked a bit.) It's well-set up in that it doesn't feel too linear, despite the fact that everything's arranged in essentially two parallel lines. Aiding this is probably the small section of the map set in a small bunker (again giving off some Endor vibes). I liked the unit setup for this one. As usual, the sides are slightly different but will still feel familiar (in reference to the stock sides). It gives a nice, comfortable feeling while at the same time giving you something new. I was pleased to see that Yankfan also took the time to add in archer01's hero support script, which lets the AI play as heroes - something that definitely adds a lot to the singleplayer experience. I didn't find any bugs in here, everything seemed very solid and well-put-together. The ambiance was well-set, aided by a good use of background sounds and a cohesive environment. The sides worked well and everything looked nice. Is it worth a download? Sure, of course it is. Give it a try. -Mav
Servorum: Swamp, by Yankfan, is an enjoyable experience set in a murky swamp. As he usually makes a habit of doing, Yankfan has done a nice job making a new-feeling locale with stock assets but good
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