terrain, with the Yavin sky...). It's a decent setup, but to be honest, with the basic Yavin objects and no change to the Yavin visuals, it's pretty boring. The gameplay is solid, though. It's also worth mentioning that the map could be improved by a few object placement tweaks (there's some Z-fighting on some textures) and by doing some blending on the terrain. To summarize, it's a very simple, solid idea, but it isn't very pretty in the end. Give it a try if you like. -Mav
This most recent submission, by TotallyToenails, falls squarely into the Yavin IV category. It's a map set up in almost a direct line, interspersed with various Yavin objects (on the Yavin
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