paintbrushes of color thrown on and a bit of terrain variation and object placement. The objects are some basic Yavin trees (some floating) and some crystal props (by Caleb1117, also some floating). The layout of the map is the four basic CPs and what appears to be a CP that the author didn\'t correctly add to the .lua, and consequently is uncaptureable. Heroes are default, units are default. Best advice I can give to the author is to take a little more time to practice with ZE - make sure you don\'t have so many floating objects, for one. Mix up your terrain textures, learn to move CPs around and add them, etc. -Mav
\"The Crystal Wars,\" by fire_tamer, is quite well-explained by its title. There are crystals. And there is fighting. That\'s about all. The map is a mostly unchanged default map, with a few
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