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m1-palinka


HL-HEV
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Yavin IV Hills

Добавил: The DSystem
2009-08-12 22:08:00
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other separated by a space. It is a very large bit of land that separates the two sides, too - this is a very large map (most likely too large, there's far too much running to do without a lot going on). It is a first map, which, while always nice to see, always bears a few hallmarks of newness. Here it was encouraging to see the author use some good terrain variation as well as make skydome changes (and add in vehicles). I would work on making sure you scale your map properly, though (I know it is tough to have an initial handle on how large the changes you make in ZE will be in-game - things appear much smaller in ZE). I would also adjust your skydome, right now it is easy to see the reflection of the sky at the horizon (probably because of the high hills you are on). You can fix this by extending the fog view distance or by adding some kind of barrier around the outside of your map - or of course by making your map not so elevated. It was also nice to see that, in addition to putting in vehicles, the author made sure that they would have the (mostly) correct sounds. Some of the flyers did not (in fact the author mentions asking how to do this in the readme) - you can fix this by following the "adding stock sounds" tutorial on Gametoast and loading in the flyer sounds from the stock space maps. All in all, a decent first map, but with plenty of room for improvement. -Mav
"Yavin IV Hills," by Leandro15, is a fairly simple Yavin IV (obviously) -themed map. The map is essentially a "split-down-the-center" battlefield, with three CPs for one team and three for the
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