it had a lot of "newbie" errors that made me wonder (a little) if it had been done that way on purpose as satire. This version, thankfully, has a few less errors, but it isn't perfect. I will get this out of the way first - I [i]know[/i] it's Yavin, but please don't use the default sky. It looks bad on any map, any time. I hope against hope that maybe saying this enough will help get the message through to everyone, but I know that can't be the case - in any case, this map does need to have a change from the default sky. Most of the object placement errors (including a particularly heinous one near the temple pyramid) have been fixed, which is good. However, there's still little-to-no planning, which means a lot of dumb(er) AI. The "line" that divides the two "planets" could also use some work - it looks like (and is particularly evident in one of your screenshots) you just tinted the terrain on either side? I would definitely recommend using different terrain textures rather than just tinting it. There are a lot of tweaks that could be made to make this better - lighting, loadscreen, sky, planning, CP placement... etc. Many of the criticisms from the [url=http://starwarsbattlefront.filefront.com/file/Yavin_Vs_Geonosis;100661]first version[/url] could apply here as well (although not, as mentioned, the object placement errors). Keep working, though, you're getting better. -Mav
Mbriscool's second version of "Yavin Vs Geonosis" is, as the first, an (intentionally) strange hybrid of Yavin IV and Geonosis. The first version was almost intentionally ironic - it wasn't bad, but
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