units to stock maps. It relies on the user having some basic LUA knowledge, since the code console (also from the 1.3 patch) is the primary means of loading in the new units. The new units are strange and without any consistent theme, and while they play with some interesting features, they're really prone to failure - many of them have missing localizations, award weapons bugs (which freeze the game), and missing sounds. I think this is a fun proof-of-concept mod, although I'm not sure how extensible the concept is to a polished mod - there are generally better means of extending the stock maps. However, it's worth a try to see some of the novel uses of the 1.3 patch. -Mav [i]Note: This may interfere with other mods the player is using[/i]
This mod, by somenoob, is a clever - if unpolished - way of grafting some new characters onto regular maps. What this mod does is it uses a user script (enabled by the 1.3 patch) to load in new
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