I thought that removing the icons from the right side would fix the double with bug. It didnt. Now I had it made by some one and it is the right with, meaning it MUST WORK.
Patch 01 for Impera: Galactic Warfare Space Beta V1.0 this fixes a few problems 1. the missing text 2. the missing icons 3. the prices of the star trek ships in the constuction pod 4. the missing flak launchers on the enterprise 5. gives the Dark Emp
This is a consolidation of several EAW mods to make one Sci-Fi at war mod. Each show has a small selection of ships designed to make a balanced and fair battle between Stargate, Star Wars, Star Trek, and Battlestar Galactica. Right not its early days
Corporate Addon 2.0 Install Instructions: Delete(1.6) or uninstall(.7, 1.0, 1.6) from ur comp before contiung Extract..... then drag into your C: drvie..... When it asks to replace go to yes, it wont get rid of any thing... Have Fun!!
Filo's Laser Beams mod v1.0 Changes: -new beam projectiles for Agressor/Krayt-class Star Destroyer, MZ-8 Pulse Tank, Lancet Aerial Artillery and Consortium disruptor infantry. -explosion particles for those beams -few other minor tweaks (l
----READ ME----- Changes and Additions To Version 0.1: **I rescaled many units to be lager compared to the fighters** *I Changed Damage numbers, Purchase Prices, Bombardment Salvos, Ect* **New ISD-II Unit** *Eclipse is availible to the empir
This mod is intended to add another AI into the game, for which faction you add this to is your choice. - In order to change your factions AI first place the contents of the players file into your FoC players folder, - After this in your factio
JEFF'S FoC PARTICLE AND PROJECTILE PACK Description: After years of modding Empire at War, I decided that I'd had enough of the lousy projectile textures that come stock with the game. There was so much potential with the game'