It was always the most annoying thing for me, that mines, which are supposed to be invisible are always visible, therefore, there wasn\'t any difficulty to ommit them. So, this little mod changes it,
This is the \"Traba Nomen\" mod by Dragon Court, designed to add many new names, and diversity to the mod. This mod was made to work as an unlicenced expansion to the Generations at War v2.0.1 mod,
The Belknap class was designed shortly after the Enterprise Class was introduced. She was an attempt to enhance upon the Enterprise by giving better weapons arcs, more phasers and a higher torpedo
It\'s a rather simple mod. It adds to all default ships, which comes with the unmoded game, a new variant - Battle Ready. All ships with this variant have superb firepower, maximum efficienty and a
In 2368, Starfleet asked the Corp of Engineers to develop an economically sound shuttlecraft that would be easy to replace using parts available onboard ship, as well as to serve as a complement to
This mod contains about 60 new, never before released ship models for nine different races and several freighter/civilian ships. This mod is not finished; it is about at 75% of where I originally
Following The Ideals laid down by its predecessor, the Cerebus, The Minotaur was designed with speed, maneuverability and power in mind. The ship was also the test bed for the new technologies to be
This is considered a base mod, something that you would install immediately after installation of the game and all of its patches. The following Items have been addressed: 1)Sheilds will now be
This mod is from SFC3 - A New Dawn it uses all the SGC ships found in the mod. It was created for people who might not like other races found in mod or if you have 56kb this is over 75% smaller.
This is my first mod/addon, it allows romulans to use pulse disruptors and klingons to have beam disruptors. It also gives romulans photon torpedoes, and enables type V and VF disruptors to be used