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Starfleet Command III
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Campaign Mod for SFCIII add on


Campaign Mod for SFCIII add on

Добавил: The DSystem
2009-07-08 22:07:00
12 просмотров
posture for all races (including pirate hexes) as game progresses. AI now has option to place listening posts and minor stations at will within your empire and/or you can accept AI delivering station and strategically place at will. AI will now have option to engage enemy bases or planets without joining your fleet Player has option to join and defend freighter convoy, planet or base that is being attacked (note you have to time it right. You need to be in the hex and engage the enemy before they attack your assets (otherwise you won’t be able to join), sometimes your AI will join, sometimes they won’t so be careful…) AI will be generated preferably via bases or planets…this will make it easier for you to push back enemy squads, armadas, etc., so they don’t just spawn randomly…which is stupid. Fixed: rank names for each race match rank profile. Fixed: First rank promotion now awarded prestige and prestige for each race increased. Fixed: Asteroids are now solid…so be careful. (You can now tractor and slam enemies into them). Changed: Singularities and Nebulas have been changed for all scenarios to be more intense and solid…so be careful (perfect for luring enemies).
Update/Fixes for Campaign Mod for SFC III. This update will correct errors I’ve discovered in my Mod. In addition, the following has been changed or added: AI changed to more aggressive
File Name:
sfciii_add.zip
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11 MB
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