This is the third and final Supreme Commander 2 DLC video dev diary for you alongside the Infinite War Battle Pack release, which features members of the Gas Powered Games development team discussing some of the new units in todays DLC pack.
This video features members of the Gas Powered Games development team discussing many of the changes implemented with the games A.I. in the upcoming DLC.
Fixed the commander missing small units when firing at long range Nuke build time have been halfed down from 600 to 300 Anti Nukes build time and cost have been lowered All tarmacs have been scaled down All Artillery effects have been scaled down The
This video features members of the Gas Powered Games development team discussing some of their favorite RTS strategies. Chris Taylor pops on at the end and reveals some details about the upcoming DLC, including the reemergence of The Monkey Lord!
All land firing units ranges increased by x0.5 Added missing fix so when units die while jump jetting they will fall like air units Adaptor and P-Shield shields have been increased to handle bigger groups of units.
This Supreme Commander 2 trailer shows off time-lapsed footage of a multiplayer match from base building to total annihilation in the real-time strategy title.
This Supreme Commander 2 trailer gives you a closer look at the UEF, one of the three factions in Gas Powered Games' real-time strategy that is now available in North America.
This Supreme Commander 2 trailer gives you a closer look at the Illuminate, one of the three factions in Gas Powered Games' real-time strategy that is now available in North America.
This Supreme Commander 2 trailer gives you a closer look at the Cybran, one of the three factions in Gas Powered Games' real-time strategy that is now available in North America.