FOR THE PEOPLE TOO LAZY TO READ MORE THAN ONE LINE: SEARCH VAULT MODS FOR 'FACTION'. DOWNLOAD + PLAY. IN-GAME UNIT DESCRIPTIONS ARE ACCUURATE. READ THEM TO LEARN MORE. For those of you with more patience: ---------------------- Table of
TotalVeterancy Mod. (only working with Forged Alliance) This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs. There is no more maximum level. Units will get stronger
Chapter 1 of 4 This Epic movie of Supreme Commander involves epic battles for survival and domination. 6 UEF Armored Command Units survive a furious battle with the Cybran Nation. They return home to HQ to get some long needed R&R. Mean While a Aeon
TotalVeterancy Mod. This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs. There is no more maximum level. Units will get stronger al the time by killing enemys witho
Hi, This is a Quick and Dirty Update for only the Airstaging Firebases created by Resin_Smoker. All I did was add 4 lines of script to make it compatable with FA. Here they are: UEF Platform ImpactEffects = 'UEFShieldHit01', ImpactMesh = '/eff
Hi, This is a Quick and Dirty Update for the Siege Shields Modification created by Dahak. All I did was add 4 lines of script to make it compatable with FA. I also increased the cost of building the shield generator, but I decreased the build ti
Bug Fix: Fixed issue where Seraphim sACU could use overcharge before upgrading. (done by selecting both unupgraded sACU and an ACU and giving overcharge command) Fixed issue where FA only player could innapropriately be another faction during on
Water Surface buildings include: Air Factory Air Staging Point Defence TML T2 Artillery only Radar (Not Optics) Seabed buildings include: Mass/Energy Storage Power Gens Mass Gens Shields T3 Anti Nuke It is made using Category filters
NoCrash 1.02, for Forged Alliance. By BulletMagnet (CookieMONSTERa on GPGNet). Thanks to the combined brain-power of the GPGNet forum. Change Log: (just so it's clear what is meant to happen.) 1.00: Initial Release. 1.01: Fi