The \"4th Dimension\" is a modification for Supreme Commander. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v1 if you fancy a challenge. The teams start on the east and west of the map, and there’s only one route for land units t
Eluvatar (LoTR reference?) makes his SupComFiles debut with a nice, useful mod for us people who love our experimental units. In this mod, the author beefs up the experimental units for each
My previous review: [quote]My last review: Quote: -------------------------------------------------------------------------------- Resin_Smoker makes his SupComFiles debut with quite a
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v1 if you fancy a challenge. The teams start on the east and west of
Volcano Island by Avenger89. Here we have a 10km x 10km 4 player map. This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is
Back at Back by SvartfaR. This is a 5km x 5km, 2 player land map. The map is symetrical with both players starting close to each other in the centre of the map. They are seperated by a large wall
Auther: Jakovasaur Map Name: 100_Acre_Wood_Final Max Players: 4 Version: Final Changes: V3: No Rush is now supported Moved mass points to help with balancing. Final Version: Lowered Mountains to allow smoother air combat Widened
Inspired by Winter Duel, which has one central choke-point, Phil's Duel extends to include fall-back choke-points and flanking routes (including ocean) to make for even more epic battles. Air and sea support are essential for a successful strategy he