Description ----------- On this remote planet, the seraphim cornered a pair of commanders who were assessing the planet as a potential location for Fort Clarke. The battle that took place
Six Leaf Clover2 is based on the setup of mass points, as they are placed in Forged Aliance. This one is very much a turtling map, version 1 not so much and version 3 not at all.
This Six Leaf Clover is the first version I created. The number and positions, of mass points is the same as in, Supreme Commanders Four Leaf Clover. I didn't find out, that things were different
A Four Leaf Clover style map, that looks the same but has six clovers. This map changes how you use to play Four Leaf Clover, because it now has six players, and the mass points are placed
Orbital Wars 0.36 Change log - not need 0.35 icons pack - a lot of fixes - not speraphimes on this relaese Description : On this mod i had added a new game level, in Forged alliance
Description ----------- On this remote planet, the seraphim cornered a pair of commanders who were assessing the planet as a potential location for Fort Clarke. The battle that took place
Map Lost Island 9, size 10x10 km (512x512) for 4 players. In distant galaxy, on the lost ocean planet, a ninth crystal isle was undecovered, prepare to fight in Earth, Sea and Air. Made by
Map Lost Island 8, size 10x10 km (512x512) for 4 players. In distant galaxy, on the lost ocean planet, a eighth isle was undecovered, prepare to fight in Earth, Sea and Air, you start in little
********************************** [b]AutoGive (with Unit/Resource Donation)[/b] by falcontx ********************************** [u]Summary[/u] AutoGive is a UI-mod
This is a Supreme Commander map designed to allow 6 players to take on 2 players. The advantage of this map is that, unlike the default maps that come with the games and a large number (but not