This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is split into four equal portions with each area connected to the 2 adjacent ones by a land bridge. These bridges are essen
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v1 if you fancy a challenge. The teams start on the east and west of the map, and there’s only one route for land units t
Auther: Jakovasaur Map Name: 100_Acre_Wood_Final Max Players: 4 Version: Final Changes: V3: No Rush is now supported Moved mass points to help with balancing. Final Version: Lowered Mountains to allow smoother air combat Widened
Elephant Graveyard This is my second supcom map, all comments are appreciated. Version 1.1 Changes: ver 1.1 -Reduced visibility -Changed color of sun ver 1.2 -edited terrain by widening the choke points between bases. Fatboy could n
Scorpion Canyon, Beta 3 Map Size: 10x10 This is a beta test for Scorpion Canyon, formerly Desert Fox. This map features: High detail graphics, Weather effects (Clouds), Mass per player scaling, full AI support, civilian wreckage and more. New in
Waterworld Wars: Ver. 3 Size: 80 X 80 4 player A mostly water map with small islands, large sea expanses, and very deep impassable ocean bottom. The ACU generation points are far apart and the islands are too small for extensive bases and too far
Max Players: 4 Version: 3 Changes: No Rush is now supported along with a couple of moved mass points to help with balancing. Size: 10 x 10 Description: A Slightly asymmetrical map with good defencive options but a huge batch of recources