This is a 20x20 6plyer faced shaped map. Theres 40 MassExtracters, 4 for each player, 16 to fight for. The AI works good. Theres a lot of trees/rocks scattered on the map. I\'ve put decals to make
I present to you, one of the most amazing an innovative maps ever put on this site. [quote] MAP DESCRIPTION I could not help but notice that all stock maps in SupCom are just natural
A good map, mostly tactical with two bridges on either side. Use Air to attack your enemy directly and cover the bridges, a huge tactical battle that you must think to win otherwise you\'ll loose out
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v1 if you fancy a challenge. The teams start on the east and west of
Volcano Island by Avenger89. Here we have a 10km x 10km 4 player map. This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is
Back at Back by SvartfaR. This is a 5km x 5km, 2 player land map. The map is symetrical with both players starting close to each other in the centre of the map. They are seperated by a large wall
Supreme Firefly 5.0 by _VoW_Rockys_Wrath. This 10km x 10km map that supports up to 6 players. Its a symetrical map with 3 contesable mass hotspots in the centre so it would work well as either FFA
Forbidden Pass by Boomstix 10km x 10km 4 player designed for 2 v 2 team play Boomstix describes it, [quote] 2 v 2 map, full ai support, lots of detail. To enter is forbidden. If one
Seton\'s Shiftstick by Octi 5km x 10km 2 player [quote] A little like Seton\'s Clutch and Finn\'s Revenge blended into one and other [/quote] A fun little map here, personally I like the
Hellgate by -Oni- 40km x 40km 8 Players 2 Teams suggested AI Markers set, not yet thoroughly tested A big team battle map here. In its creators words, [quote] A vulcan landscape in the